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The Iconic Game Turns 20 – The Plastic Guitar That United Generations Between Music Fans

It has been 20 years after the legendary game debuted in North America, providing everyday gamers the means to feel like rock legends. Not literally, but try convincing someone who has nailed the epic lengthy instrumental break in front of an enthusiastic crowd of friends.

Created by the developers, the game gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to the music. Every sequence mimicked particular chords, producing the feel of a genuine performance.

Harmonix previously experimented in the music genre before partnering with RedOctane, which was purchased by Activision during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar series which made a significant impact on numerous of the artists included, introducing classic bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the songs – even though initial releases primarily featured cover versions.

“We rerecorded every song because the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and we were pretty convinced it would fail. However, when the game became a hit, and record sales and radio play increased, all artists desired to participate.”

He continues: “Among the amazing things was the number of parents reached out and thanked us for exposing their kids to the music they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band one featured act had Never Too Late on the 2008 game the popular installment. Lead musician the artist recalls the way the game brought older hits back into vogue: “Guitar Hero offered a bigger, new demographic. Typically this had been seen as outdated material, but then when it was featured on the game and teenagers discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided our catalog renewed popularity.”

At that time, the Answer’s first record was still unreleased stateside, meaning Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour supporting AC/DC. “Their crew were playing Never Too Late on the tour bus, and some of them knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around their music collections and related lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said earned the band more money than any of their studio albums. It moved well over half a million copies upon release, while demand for Aerosmith’s music rose of up to 40% during an era when the music business faced decline.

Guitar Hero still motivates nimble-fingered dedication among its fans. Recently, an online personality completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. The song is difficult even in expert mode, not to mention performed at double speed while hitting every one of the thousands of cues. The streamer claimed requiring months of practice to accomplish.

“The game is a fun, fantasy thing. If you play other games, it doesn't imply you ought to pick up actual weapons and go to war,” notes DragonForce guitarist Herman Li.

The band had already wrapped up a profitable run when their hit appeared in the third game, yet he explains it made them a household name. “I remember the record label calling to tell me that we were selling albums rapidly,” he says. “It exploded on the subsequent tour, and we were playing just before top acts at the event.”

Indeed, DragonForce’s exposure via the game proved so vast that it risked eclipsing all other the band has done. Recently, the song featured in a trailer for a major film. “Previously I felt differently, but I’ve made peace with it,” he admits. “Should you just listen to one DragonForce song, that's fine – everyone’s got their own musical journey and I’m glad we played a role of people’s lives”.

Enduring Impact of a Plastic Guitar

Top-tier promotion, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of performing as a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive human desire to create songs, and their goal was to use technology to enable everyone to do it”.

Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.

Titles such as Clone Hero and Fortnite Festival have kept the community alive, with expectations of a new product from the original publisher on the way. A new studio has entered work on their first rhythm-based title. Original co-founders are both involved as special advisers. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought those games might become similar to sports games where you can releases,” he remarks. “There’s so much fresh tracks it could remain evergreen, so I’ve always been optimistic. There’s no reason for it to persist with new generations.”

The writer

John Holmes

A seasoned gaming journalist with over a decade of experience covering casino trends and slot machine innovations across Europe.

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